On its own, this automatic gameplay can feel like busywork. It's the secret ingredient that makes Loop Hero stand out so much: you're not just the hero of the story, you're also the architect of the adventure. A few of these items will even grant you additional traits like regenerating health or counterattacking. Killing these monsters and returning to your base camp will grant you new weapons and items which will slowly improve your stats. Monsters will slowly spawn during these loops and your character will continuously move and automatically fight these creatures. ![]() Every single time you begin an expedition, your character starts walking around a generic looping stone path with a base camp. Loop Hero's story is merely a vehicle for its primary gameplay loop, and it is a doozy. There are bits of dialogue between the hero and several support characters that bring up some ideas here and there regarding memory, nostalgia, and perception, but they're never fully explored beyond some basic chin-stroking observations. Despite this narrative structure, do not expect a deep discussion on such themes. ![]() Overall, it's a novel twist on a pretty generic fantasy adventure, albeit one that is cosmic and existential. Using this knowledge, the hero attempts prepare themselves to fight the villain by weaponizing these memories, build up their skills, and do battle for the fate of existence. But as the good returns like villages, mountains, and meadows, the bad returns as well. There is still a hero standing against this end, and their memories slowly begin to rebuild the world. The universe as we know it has been wiped out by an all-powerful villain, leaving the world as an endless void. From humble repetitive beginnings Here We Go Again The result is something infectiously addictive. But what Four Quarters has managed to pull off, either by necessity or simply thinking outside the box, is combine roguelike RPG elements to a genre that quietly goes unappreciated: idle games. We've seen these distinct systems and mechanics applied to everything from platformers to hack-and-slash action to dungeon crawlers. ![]() At first glance, Loop Hero seems to blend into the sea of other indie roguelikes on the market.
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